WordPress is not for Eradain

I set up this site as a test bed for transferring my fantasy world web site from its current HTML format into something that could be more easily edited from any browser or my phone, where I could inter-link subjects (articles/posts or pages) easily and also have access control options (for private ‘DM’s eyes only material).  The idea was to expand my world’s knowledge base in a shareable format and give me something where I could work anytime the mood suited me, on the train, riding in the car, at my mother-in-law’s house…

WordPress has many options for themes and checks off most of the boxes for what I was looking for, but the lack of more powerful text editing tools and in particular the lack of any tables means it has fatal flaws for me.  They could be worked around possibly with plug-ins (which might only be viable if I installed WP on my domain server, otherwise obtaining plug-ins for the WP hosted options is crazy expensive for a private user) or by using other products to provide the table html coding to paste, but by the time I put that much effort into it, I would not be any better off than I am with just continuing to do it in html.

I will continue to look into other options, perhaps a wiki or something else.

I will leave the wordpress version up for another month or so and then close it down.

Thank you.

Forests and Trees

Notes – add existing information about the special trees that grow in the forests, such as Ironwood/Darkwood, etc.

Legend of the Blood Wood/aka The Roaming Forest

Inspiration from The Roaming Forest by Michael Moorcock

Green skinned woad painted Picts who have been enslaved by the forest/or granted something to collect blood for the seed, which lies underground at the heart.  The forest moves and collects more servants and blood when it needs.  “For centuries now I have lived on bloodberries, sap and dew.  But those warriors are kept alive by moonlight and when the moon is dark they must seek … the great barrow.” “They guard and feed the Seed and for this they are repaid with a form of life.”  “Few of those villagers lived.  They became the most recent Feast of Blood.”  “That is how quickly the forest grows when it has blood to feed it.”  “…damp, footy soil and ordure…”

 

 

Angharad Clans

Angharad Culture

List of Angharad Clans

House Tiran

HOUSE CLAN NAME
QUEEN NAME
LOCATION HERALDRY NOTES
TIRAN CLAN NAME
QUEEN NAME
LOCATION HERALDRY
PURPLE/SWORD
AIR
LIGHT
SORCERERS
SWORDSMEN
MARCHER LORDS
Raw power, victory, break-through, mental clarity; Confusion, chaos, lack of clarity
MAJOR CLANS
K LAMYR
Alona Lamyr
ARANDIL
THE KEEP
Clear thinking, intellectual power, authority, truth
Manipulative, tyrannical, abusive
Q SERITH
Jullyra Serith
CENTRAL
ERADA
Quick thinker, organised, perceptive, independent
Overly-emotional, bitchy, cold-hearted
Kn LAEDOC
Lalonna Laedoc
CENTRAL
NORTHHOLD
Opinionated, hasty, action-oriented, communicative
Scattered thought, disregard for consequences
P CEOBRYN
Myrka Ceobryn
CENTRAL
CARILL
Talkative, curious, mentally restless, energetic
All talk and no action, haste, undelivered promises
MIDDLE CLANS
10 Upright:Back-stabbed, defeat, crisis, betrayal, endings, loss
Reversed: Recovery, regeneration, fear of ruin, inevitable end
9 Upright:Depression, nightmares, intense anxiety, despair
Reversed: Hopelessness, severe depression, torment
8 VORCYN ARANDIL
SANCTUARY OF ARAWN
Isolation, self-imposed restriction, imprisonment
Open to new perspectives, release
7 GWADDRY ARANDIL
DUN LOR
Betrayal, deception, getting away with something, stealth
Mental challenges, breaking free
MINOR CLANS
6 MABRYN DATHI
GWINDNYR
Regretful but necessary transition, rite of passage
Cannot move on, carrying baggage
5 LARAN CENTRAL
DUN EREMON
Conflict, tension, loss, defeat, win at all costs, betrayal
Open to change, past resentment
4 Upright:Contemplation, recuperation, passivity, relaxation, rest
Reversed: Restlessness, burn-out, lack of progress
3 Upright:Painful separation, sorrow heartbreak, grief, rejection
Reversed: Releasing pain, optimism, forgiveness
2 TUNAIRE CENTRAL
TILITH
Upright:Indecision, choices, truce, stalemate, blocked emotions
Reversed: Indecision, confusion, information overload

Angharad Clan Fionn

Information of some sort about Titles/Format below.

TITLE

NAME

NOTES

QUEEN

Primary leader of the Clan

REANNA

Aristo1/Sorc1

 

TANIST

Queen’s heir

N/A

Two  weak adept cousins (her deceased uncle’s daughters).  They are as ‘air headed’ as Reanna.

Candidates to be adopted into the Sept by clan elder decree.

CHAMBERLAIN

Manages Queen’s household

DALNA

Exp1

 

QUEEN’S GUARD

IRDUN

War3

 

COUNCILOR

Ensures will of Clan is represented.

MERODDA

Aristo1/Exp1

Merodda is the aged aunt of Queen Reanna.

SECRETARY

SALONNA

Aristo1

Salonna is a cousin of Queen Reanna.

WARDEN

Leads Clan defenses and city guards.

VAEMYR

Aristo2

Elder Vaemyr is also Bailiff of Ceirin.

CAPTAIN OF THE GUARD

NYSSA

Aristo1/War2

Nyssa is Elder Donry’s daughter.

MARSHAL

ADDRIN

Aristo1/War2

Addrin is Vaemyr’s eldest daughter.

PATROL SERGEANTS

 

 

DIPLOMAT

Oversees external relations.

N/A

SEOR

Bard2

Seor is not from Clan Fionn, but has gained this position by gaining the Queen’s favor.

HERALDS

DIMNAL

DERCA

MUCHTA

OLLAIG

Exp1

There are 4 Heralds who are the primary messengers back and forth between Rhan Fionn and Queen Reanna.  They also serve to deliver official messages to other Clans, etc.

HIGH PRIEST

Guides Clan’s religious needs and growth.          

KEEDON

Cleric3

Keedon is the High Priest of Rhan Fionn serving at the primary Angharad Temple of Ceirin.  Keedon is a priest of
Dana.

HEAD PRIESTS

GLLUCAN

Cleric3

Gllucan is the elderly priest heading the secondary Temple in Ceirin.  He is a priest of Lugh.  There are not currently any other priests of high enough rank to qualify as Head Priest.

MAGISTER

Guides Clan’s higher learning and magic.

N/A

 

COURT ARCANIST

SEOR

Bard2

This post is nominally filled by Seor (see Diplomat)

TREASURER

Organizes tax collection and manages treasury.

SYLLA

Exp1

Sylla is one of Reanna’s cousins.  Sylla actually just does some accounting, Councilor Merodda actually manages the
books.

TAX COLLECTORS

4

 

 

 

 

Tales – The Aftermath

The evening sun was finally setting casting fierce shadows across the rooftops of Ironwood.

At the edge of town the sound of a lone rider could be heard approaching the city streets. On the roof of the Roasted Boar a solitary figure clad in black seemed to melt from the shadows cast by the lamplight below. The figure crouched by the corner of the Boar, his close fitting suit and cloak almost invisible against the inky blackness. His head swiveled watching Sir Mordane ride into town. The Horns on the sides of that blasphemous Helm curled themselves downward in what seemed to be an attitude of disdain.

Small, minute tendrils of smoke began to waft from the openings on the Helm. A brief moment of what seemed like pain passed through the dark figure then he sprang into action….leaping silently from rooftop to rooftop.

Following Mordane to the center of town, the figure crouched motionless while he watched the Knight converse with a group of Black Legionnaires. The quiet murmur of war plans being formed were carried to the intruder who waited patiently just feet above.

Finally, Mordane concluded his meeting and begun riding away…..the Intruder backed slowly onto the center of the roof, eye slits glowing a faint red as he done so. With a light touch of a rune on his armband, the shadows melded and swirled engulfing him once again.

A short time later, the Figure stepped out of the shadow under a bridge. The Hedge Maze always was deathly silent at this time of night…….

A few days later a group of warriors gathered together in the candle and firelight amid the familiar comforts of the Roasted Boar tavern. Some were binding wounds or checking armor and gear for battle damage, the normally boisterous lot was unusually quiet. Some were drinking heavily, no doubt to try and wash away the taste of defeat from earlier in the eve. A gray haired warrior with a young face and flowing blue cape strides in, his spurs ringing on the step as he enters.

“Gaah! Whisper is out of heals again,” he says as he plops down on a well-worn stool. Another blue clad warrior with blonde hair speaks up. “Aye Lugoun, I think John will be quite busy tomorrow, battle is good for the Ironwood merchants.” Garth said and then chuckled wryly while picking at a rent in his golden Captain’s chainmail. Lugoun slammed a mailed fist into the table. “Dam that Harlequin! If he hadn’t showed I could have had Kain! After I fell, Thorin got picked apart and then they slammed into our unprotected left flank.” Lugoun let out a growl of frustration. Another man in Legionnaire blue with dark hair leaned forward from the shadows. “Nay, we did the best that we could under the circumstances. They ambushed our ambush plain and simple. When we got wind they knew of our plans we shouldn’t have gone forward with the attack. I regret gating so many to that doomed battle.”

“But how often do the foes of Balart get to strike instead of just reacting and being on the defensive? Commander?” Garth asked. “Not often.” Corwin responded. “That’s twice now the Legion has been defeated in a major battle with Balart. Others have been beaten many more times.” Lugoun chimed in. “And that Bree golem defeated Ice Wyrms in melee! How can you fight against that!?” Corwin spoke again. “You both miss the main problem of this battle anyway. They knew our plans, we were sold out.” This brought a moment of thoughtful silence and glances around the room. “There have been a lot of new faces around Ironwood lately.” Offered Garth. “I don’t trust those Drow any farther than I keep my sword from me.” As he said it Lugoun unconsciously reached down and grasped reliable katana belted to his side. “I’m also not so sure about some of the new recruits that Captain Drakem has brought into the Legion.” That’s enough of that kind of talk Lugoun,” Commander Corwin said. “Drakem is Captain of our Saboteur brothers and we don’t interfere with each other’s contracts or recruitment. If any Legion member betrays our oath’s of loyalty they will be outcast from our company and reviled accordingly.” He sighed then. “In any event none of the Saboteurs need to be told of our plans. No….we all know that there are spies and counter spies and the walls could have ears…. Tis the truth of war…. We shall have to find some way to deal with it…..”

A few days later finds Lugoun beating the road dust from his kilt and knocking the mud from his shoes before entering the Ironwood Ladies Society hall. He is surprised to find Lady Genevieve Vryce in man’s garb, sweating though a sparring session. He suddenly realizes that he has not seen her wear her signature pink dresses for quite some time.

“Pardon me Lady, may I come in?” “Of course Lug, come in. You got my note?” “Indeed, as you know myself and several of my brothers are doing what we can in the fight against Balart.” “Did you take part in the assault against a few days ago?” “Aye….” he went on to describe the battle in some detail. “The way I see it we’ve got a few problems.” As she spoke, each point was punctuated by another mace blow. “One. The groups against Balart are in disarray, each group fighting alone, no communication.” “Two. We have no common banner or leader to gather under.” She mumbled something under her breath that could have included Damien’s name. “Three. Security is also a problem, we need some way to gather those that we trust…..”

Much later Lugoun left the ILS house in search of some of his Legion brothers, with a spring in his step that had been missing since the last battle…..

Tales – The Visit

The cheery light of the fire gave off warmth, but little comfort to the man pacing back and forth in front of the fireplace. If anything the flickering light exaggerated the new lines on his face making him appear to be craggy and older, the dark circles under his eyes gave him a haunted look. With a sigh he plops into a chair and reaches for a book on the table beside him. Opening ‘The Complete Anatomie and Battlefielde Surgerie’ to a mark not quite half way through he begins to read. After a moment reading and re-reading the same paragraph he slams the book closed and stands up to pace before the fire yet again. His eyes scan briefly about the room. It lay empty and quiet except for the thump of his own boots and the crackle of the fire.

Abruptly the man stopped pacing and stomped purposefully to a nearby rack and began to arm and armor himself. He shunned noisy shiny plate and selected dark chain and ring. Carefully he checked his saber and axe before belting them on and then topped everything off with a dark blue wool cape. Once girded for battle he moved to the back room used as a stable, his spurs now ringing time to the thump of his boots. As he entered his horse nickered in greeting. “Easy Beast,” he said patting the horse on its neck. “How about you and me going on a little nighttime ride?” The horse dipped his head up and down, almost as if he was nodding, causing the man to chuckle. “Sorry about this, I know you hate these things, but tonight we need to move quietly.” With the ease of long practice he placed muffles on the horses hooves and then mounted up. Once more checking his gear and looking satisfied, he canted “In Jux Sanct” and “In Lor”, then rested for a moment to regain his energy. With a final sigh, his heart already beating stronger from adrenaline, he uttered “Kal Ort Por” and disappeared.

The man materialized in a copse of trees near where the Saboteurs used to have a safe house. He slipped into the shadows quickly and froze. He listened intently, but the only sounds were of the ocean and the nearby ferryman chanting as he hauled on the ropes toward Skara. The man moved, then ghosting through the trees and across the road, melding into the shadows from time to time as he heard movement. The normally quiet woods were thick with warriors, but the man began his training in the forests as a ranger before joining the Legion and this place was his home, and none saw him pass. He wondered at so many people skulking about in the woods. The arrogant Fallen Angles normally did not bother with stealth. Perhaps it was one of their allies trying to win favor by tracking down any of the defenders.

As he neared Ironwood, he slowed his pace even more. The smell of smoke from the fires of the invaders permeated the woods, along with another more acrid scent. “Brimstone,” the man mused. Just then a great bellow could be heard from the vicinity of the village, followed by a few ragged yells. Once again slipping into the shadows he began running through the magic needed to banish one of the fiends, fully aware that his magery was woefully inadequate for the task. It turned out not to be necessary and the warrior watched as a small troop of riders flew through the woods, pursued by a winged demon. One hapless fellow was paralyzed. His comrades did not even pause to free him, but continued fleeing. With a howl of triumph the demon pounced and rended the man limb from limb before disappearing back to the abyss with its newly acquired soul.

Unable to resist, the man rode to the grisly scene to take a look. The remains were not familiar to him, neither friend nor foe. With a shrug he prepared to mount up and leave when he noticed something…a patch or badge of red. Upon closer examination it turned out to be a black phoenix on a crimson field encircled by a symbol the Legion Saboteurs used to signify the rank of scout. Stranger and stranger the thought. Something about the phoenix tickled his memory. Briefly touching his own Black Rose symbol, the thought clicked into place. Once long ago the Black Legion, was not a mercenary company, but a military legion, the Legion of the Rose. He wondered at this new development and decided to go and research what remained of the old records from the Arcadian Empire days, to see if there was any mention of a Legion with that symbol.

He sighed again. Demons, vampires, soul stealers and now ghosts from the Legion’s past….Ironwood just wasn’t what it used to be. With a final pat to his mount he uttered “Kal Ort Por” and winked out leaving the night as it was.

Tales – The Audience

The Audience

In the depths upon a dais sits a throne. It is hewn from the shiny obsidian like rock that forms the cavern and polished to a glassy gleam. To either side of the throne more stone has been shaped and carved into fanciful beasts. A soft gurgle and splash can be heard, but the water is nearly invisible against the dark stone despite the blue flames that dance above the water. Away from the fountains of fire and water a deep chill wraps the cavern, in places frost and ice coat the already slick stones. The cavern is as still as a tomb but for the restless dancing of shadows upon walls. The capering shadows move almost as if some mad puppeteer was enacting a play before the fire to an audience of cold stone.

The sense of timelessness that pervades the scene abruptly changes and the shadows become still, though the flames of the fountains change not at all. A piece of darkness detaches from the wall and glides toward the throne. As it approaches the pool of light from the fountains, the shape resolves itself into a dusky skinned elf wearing black leather. Its every stride relaying grace, power and control. No sound of a footfall interrupts the song of the fountain as it moves and then kneels on one knee before the throne.

For a minute or a day the elf kneels unmoving before the shadows on the throne stir. Where before had been seemingly nothing an armor-clad figure leans forward from a pool of darkness. Dark mail clinks mutely as the figure gestures for the elf to rise.

With a dry, soulless voice the figure speaks. “Why do you come before me now after your failure in the south?” “I bring the new agent you sought.” The normally musical Elven language seems stilted and dry. “I have also brought the grimoire you requested I retrieve.” The elf holds forth a book seemingly made of copper or brass plaques upon which have been etched runes of power. With no discernable queue a bit of shadow departs from the wall and carries the heavy plaques to rest on an arm of the throne. After touching the runes briefly the figure on the throne speaks again. “You may take your leave until I summon you again. Others will handle the contingency plans for the current course of events.” With an ever so slight bow of the head the elf backs away into the darkness and is gone. The shadows in the chamber return to their cavorting along the walls for an indeterminable length of time before a foreign sound intrudes upon the song of the fountain.

A presence enters the room, a sinuous line of movement that coils beyond the direct light of the fountains. “Maassster,” said a voice that hissed and quavered at the same time. The silence extended out and slight movements from the coiled form further betray its agitation. Finally the dark figure on the throne moves, laying a hand upon the plagues resting on the throne. “You will have your chance to prove yourself to me Shrissstaac. If you and your offspring perform well then perhaps you can earn the reward you seek.” “Ohhh, thaaank you maassster. We will live only to ssserve you!” A sound frighteningly dry and alien comes from the figure on the throne. It takes Shrisstaac a moment to realize that this is laughter. “Yes, you will only live to serve.” The mockery in the tone set Shrisstaac to coiling about himself in fear. With a movement that almost sent the coiled form ducking, the dark figure tosses the metal plaques to the floor. “Take this as payment for your service. You may share this knowledge among your offspring as you see fit. Now be gone from here.” Uncoiling some the form moves into the light revealing a dark serpentine body. The head dips down and swallows the plagues from the floor in one gulp before slithering quickly away.

All is quite for a moment, and then the horrible dead laugh comes forth again from the ShadowLord. “Live only to serve, or serve only to live?” The obscene laugh continues briefly before silence descends, and unmoving the figure on the throne seems to fade. Once again the shadows begin their desperate play upon the walls and all is as it was before…